Minor bug fixes & updates
This is a minor update to fix some reported bugs, and unlock some other gameplay features that were hidden in the first build.
Change list:
* Pops now cost 2 food per day, rather than 1.
* Running out of food causes the colony to begin to starve. This will cause one pop to be continuously damaged until they die or a source of food (like a farm) is provided.
* The town hall will no longer produce Pops if there is no available food income.
* Stones now take far longer to mine, but have increased amounts of stone according to their size.
* Trees now take longer to cut down.
* The game has been reduced in size from 2.1gb uncompressed to 1.3gb. I am continuing to work on cutting down the file size.
* The shipyard now unlocks ship-events, a dialogue driven event that occurs after day 10.
Bug list:
* Fixed a bug where the game could crash upon rebuilding the shipyard.
* Fixed an AI bug where Pops could walk into the ocean.
* Fixed a bug where the water would appear as black.
Files
The Lost Colony
The Lost Colony is a strategy, building and survival game about discovering what happened to a lost colony of Vikings.
Status | In development |
Author | Charlie Gillies |
Genre | Strategy, Adventure, Role Playing |
Tags | 3D, City Builder |
Languages | English |
More posts
- The Lost Colony turns 1-years oldMay 15, 2020
- October update, bug fixes & balancing patchOct 31, 2019
Comments
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Quick comment - I'm not sure how much can be done about the first thing; the mouse feels very "floaty", like it is taking rather a lot to process it... you're not running a software mouse are you? (much worse performance on those). The other one si there doesn't seem to be a quit button...?
Otherwise pretty good despite the few tutorial elements so far.
Hi there.
I am using a software mouse right now, unfortunately. I will replace this with a hardware mouse implementation in the patch after next (November update).
I'll message you when the fix is available. Thanks for your patience!